Daily Recap: April 14, 2009

This is what an "E74" error looks up close and personal. I should know: It claimed my second 360 a year and a half ago. (Photo by Doug Bonham)

This is what an "E74" error looks up close and personal. I should know: It claimed my second 360 a year and a half ago. (Photo by Doug Bonham)

News – it happens every day. Here we are again with another daily update.

First, from the “tell me where you’ve heard this before” file, Microsoft is extending the warranties for Xbox 360 owners who have suffered from an “E74” error to three years and will be offering refunds to owners who have already paid for repairs. Though not the famous “Red Ring of Death” with the three red lights that has come to symbolize Xbox 360 futility, the E74 has been showing up more frequently as of late. The symptoms of an E74 problem include an error code flashing on screen with one red light illuminated on the console. The error stems from either a failed video cable connection to the system or a failed video board in the console itself.

Also, through the joy of the Internet, you can possibly catch a glimpse of the Final Fantasy XIII Japanese demo. Justin.tv user esegk has been running a stream much of the night of the highly anticipated RPG – hell, even the demo of the game is highly anticipated among hardcore gamers.

Kotaku is reporting that one of our most-anticipated games of the year, The Beatles: Rock Band, has had its box art confirmed. Knowing the nature of the Internet, I’m a little skeptical. However, we do know one thing about the game for sure today: GameStop just announced details of the special edition of the game, and that includes a new-look drum set and a brand new model of bass.

Jonathan Blow's Braid - now on PC, and now with the ability to create your own levels and edit your own assets.

Lastly, a game that was talked about a lot last summer, Braid, has recently been released on PC and it’s been revealedthat the computer version has a secret – a level editor. Braid creator Jonathan Blow, posting on the Steam forums, said this:

Yeah, after I get a new version out in a few days that fixes the problems some people are having, and when more people have played/finished the game, I am going to post some documentation for the editor. The way it works is you can make levels with the editor (up to a full game, potentially) and run that with -universe later… also a tool will be released that lets you take Photoshop files and import them into the game, if you want to put new graphics in your levels.

So there you have it – a Mac OS X version, AND more updates to the level editor.