Daily Recap: May 20, 2009
Hey gang! Hope you’re still reading the blog since we transitioned to our own turf.
It’s been a crazy couple of days for me, what with migrating the site and, uh, celebrating yet another trip around the sun. I’m hoping to celebrate the anniversary of my birth by going back to my roots with Punch-Out!!
But that’s a story for another time. How about some news?
Ron Gilbert’s landmark adventure game The Secret of Monkey Island may be en route to the Xbox 360 if a listing on the German games rating board Unterhaltungssoftware Selbstkontrolle is to be believed. The original game, released in 1990, was one of the first successful adventure games built on the now-famous SCUMM engine.
I’m an adventure game lover, and not in a wholesome fashion. I devour these games with no remorse, thriving on the rapid-fire bizarre humor LucasArts used to douse its adventure games with. I replay them year after year. I drop insult swordfighting lines in daily conversation (never had anyone pick up on it yet) and I sometimes involuntarily yelp “pappapishu!” when I stub my toe or do something equally stupid (and painful.) Not a single Día de Los Muertos goes by where I don’t find myself humming the music from Grim Fandango.
So yeah. I’m a little freaky with this whole genre. But don’t let that deter you from one of the finest games ever made. Depending on the quality of the port and the potential for enhancements, this could herald a revival of a wonderful series of games — and perhaps the genre as a whole. But hey, it’s still unconfirmed by LucasArts, so let’s not get too excited just yet.
Other news in brief:
- Resistance’s PlayStation Home space is launching, but there’s only so much anyone can do to revitalize Sony’s stagnant online virtual world.
- Sucker Punch’s Nate Fox and David Meyer participated in a Q&A on the PlayStation Blog regarding their upcoming superhero adventure, InFamous. There aren’t many big surprises, but it’s a great breakdown on many aspects of the game from the developers.