The Backlog: Silicon Sasquatch's Finest Hour edition
So this book called Scott Pilgrim's Finest Hour came out this week. You might not have read the series yet, but you've probably heard about the comics, or the upcoming game, or the movie starring Michael Cera. The reason it bears mentioning is that it's a spot-on representation of the minds and memories of all of us children of the '80s who grew up on Nintendo and Sega. If that sounds like something you can relate to, you're probably going to love the comics.
It really has been a good week for us, too. This is our fifth post in seven days, which is almost a record for us. It's even more impressive when you recall that we're only running at two-thirds of our normal capacity because Aaron's working a summer job in the wilds of Oregon. But while he's no doubt been perfecting his mountain-man beard and learning to forage for roots or something, Doug and I have been holding down the fort by playing our fair share of games. Check out what we've been up to after the jump, and if you're feeling generous, why not let us know what you've been playing in the comments section? Consider it your one charitable act of the day.
As would be expected, I'm trying to put a lot of time into NCAA Football 11. The key word there is "trying," as I haven't had as much time as I want (who ever does?), and because the game is trying its best to piss me off. One of the big differences I'm feeling with this version is a very tight tuning of the game toward emotion — I feel that something is wrong if I can barely win a game with my Ducks that, were I to simulate it, is a three-touchdown blowout. Defense feels weaker, and offensive mistakes are being made.
What's less frustrating is my attempt to power through the end of Forza 3. I have never gotten 1000/1000 on an Xbox 360 game (aka the infamous S-rank) but I'm so very close with Forza — just one more series, then a little bit of grinding to power through the events list and I'll be home free. The few minor flaws with the game all wash away when you're on the track and trying to turn brilliant laptimes. I really need to take time and teach Nick the ropes of online racing.
Lastly, between the hype built online and our glowing review, I've dived into Limbo. Haven't played much, granted, but it really is like platforming through a nice, creepy oil painting. Definitely looking forward to completing that one, though I might not go all the way to 99% like Nick did.
Is there such a thing as too much of Ron Gilbert? DeathSpank seems hellbent on answering that question once and for all. It's stuffed tighter than the protagonist's thong with goofy conversations, unbelievably exaggerated voicework and corny, sarcastic writing. I'm about halfway through the game and I'm hoping to have a review done next week, but I have a feeling this is going to be a like-it-or-hate-it sort of game.
If my specialty is convincing people to pony up mad cash on artsy games, Doug excels at converting the so-called core gamer to the genres they usually avoid: namely, sports and racing. And so I find myself well into my fourth of six seasons in Forza 3. I never expected I'd get this far; I mean who the hell wants to drive a car more than they have to already? But the game's gradual difficulty curve and its highly customizable difficulty means I've taken off most of the training wheels in favor of higher experience gain. I thought I was getting pretty far into the game until I took a look at the monolithic event list. Doug, if you manage to 100% this game, I'm going to throw you an honorary party-slash-intervention.
I'm still plowing away at Dragon Quest IX, slowly but surely. There are still slimes, including some female ones. This is still Dragon Quest. Whew.
And finally, I've got a recommendation for those of you who own an iOS product: check out Helsing's Fire. It's a pretty clever puzzle game that's well-suited to the touch device, and it's got a strong sense of style and humor. And it's only a dollar! How lucky for you!