PSA: Visiting New Vegas

Fallout: New Vegas, developed by Obsidian Entertainment and the follow up to 2008's Fallout 3, releases today. If the new entry in the franchise is as long as the previous game, it won't be a stretch to anticipate a good 80 or more hours of post-apocalyptic vivacity. Such a massive digital trip demands an alternative form of critique.

That's why we're trying something new with our reviews. Over the next month (or less, depending on however many nights I deprive myself of sleep) Silicon Sasquatch will run a series of weekly articles I'm penning on New Vegas to investigate and dissect its noteworthy aspects in set blocks of hours, a section-by-section travelogue if you will. To attempt to review New Vegas after rushing through its campaign would only serve to dilute the experience of the game itself. Traditional reviews may work that way, but we have the opportunity to pace ourselves for this website.

Expect my first entry in the "New Vegas Travel Guide" this Friday, October 22. The initial post will highlight New Vegas' beginning five hours, and will focus on whatever I see or do that strikes me in a good -- or bad -- way. Some reviews are painting New Vegas as a near-carbon copy of Fallout 3 but with more noticeable technical issues (at least in the Xbox 360 version, which I will be buying today). Glitches or not, my underlying aim with these articles is to break the game into chronological segments and fairly determine whether or not Obsidian's efforts overcome any similarities to Bethesda's work to make a distinct, legitimate product by the time the credits roll.

I'd like to let our readers know that I'm taking open submissions for questions, concerns or hopes you may have regarding Fallout: New Vegas; things that I should keep in mind for subsequent articles. Simply leave your cogitations in the comments section.