Regarding Flight; or, Surprise at the Inevitable

For a span of time, I tested games at Microsoft. Well, not "games" so much as "Flight."

Yes, I tested Microsoft Flight for a good nine months. Without referring to specifics, it was a frustrating project, confusing in a good number of ways, and I jumped ship at the first reasonable opportunity I had. At the same time, we had a fine team of testers, and gave it our all in the face of myriad adversities. We kept each other going and each put a little something of ourselves into the game. (Indeed, even testers do so.)

Hearing today of the project's cancellation hit me a little harder than I thought it would. We all knew Flight would be axed — other projects in the same vein were suffering reductions in personnel, and reception from the simulator community was icy at best. But to actually read the news gave me a little pang of sadness. It was an ugly baby, not a great game by the metrics video games are typically judged. But I had a hand, however small, in its development, much like my comrades on the team. My name is even listed in the credits. It's not much, but it's something.

So the inevitable, the thing our team joked about every day has finally come to pass. To those who left the team before me - about time, no? To those who were there when I left, I hope you got reassigned or that you moved on to bigger and better things.

And to Flight itself? You won't be missed much, you buggy, less-than-brilliant, whatever-you-were-supposed-to-be.

But here and there? Yeah, a little.