Enter the Dev Blog
Just for the sake of transparency, I want to kick off this new feature and explain why there's a new "Game Dev" category on the main site navbar with a short explanation of what's up with me. In short, I'm making some big changes in my life. In a week's time I'll be careening across the country (inconveniently passing by all our national parks — thanks, Congress) and making a beeline toward a new home and future in Seattle, Washington.
Why Seattle? There are a lot of wonderful things about living in the largest city in the Pacific Northwest, and I'm not just talking about the bountiful opportunities to surprise a hungover Spencer with trumpet serenades at sunrise. It's a beautiful, livable city with a pace and quality of life that I'm looking for, and it's also a hub for game development of all kinds. From platform holders like Nintendo and Microsoft to two-person indie outfits like No Goblin, Seattle is one of the best places to be if you're interested in making games.
During my interview with Steve Gaynor the other week, we spent a few minutes talking about my future plans, why I'd decided to leave Facebook and where I hoped to land in the game-development ecosystem. He shared some thoughtful and measured advice, and I walked away confident that I have some interesting challenges ahead of me — and a lot to think about, of course.
Speaking of Facebook: I keep referring back to the somewhat famous "what would you do" poster that's prominently featured at every office within the company. I don't have a mantra, but if I were going to pick a question to guide my decisions over the next few years I think I could do a whole lot worse than this one.
No matter where I land or how soon I find a job in the games industry, I've been wanting to get my hands dirty making games again for quite a long time. Maybe not this dirty, but, well, you know what I mean.
So that's where this game dev blog comes in: I write about the games I'm making, the tools I'm learning and the concepts I'm wrestling with, you read them, and we have a conversation about the process behind making games. It helps me hold myself accountable for doing the grunt work of putting in the hours on my own time, and it also gives me a new angle for updating this blog. Win-win.
I'm packing all my belongings into a moving cube in the next few days so actual development updates may be few and far between, but I'll see if I can't find something worthwhile to share.