GOTY 2016: The Top 10 Games of the Year - #3


We're excited to announce the Silicon Sasquatch Top 10 Games of the Year! After months of discussion and a marathon five-hour meeting, we've finally narrowed down the ten games that we feel best represent the best and most important that 2016 had to offer.

We'll be counting down through our Top 10 list all week, so stay tuned on Facebook and Twitter to make sure you don't miss a thing!


#3 | Superhot

Superhot Team | February 25th, 2016 | Windows, Mac, Linux, Xbox One


Now that we have that out of the way.

There are, generally, two kinds of games that I like. Some are cerebral, clever games that offer some insight or innovation — real brain food. The other kind is full of idiotic action and violence and, if I’m honest, generally consists of first-person shooters. Due to my various stresses and worries, the latter is typically my go-to gaming choice just to blow off some steam.

Superhot, at first blush, would seem to be just another comfortable shooter. In truth, it’s actually one of those rare games that bridges the gap between brains and bullets.

Behind a simple, flat visual style is a puzzle game that makes you feel like you’re in a John Woo movie. The trick is that time — and the bullets — only move when you move your character. And, unlike most shooters where you play a superhuman bullet sponge, in Superhot you die after one hit. This turns the first-person shooting from a run-and-gun affair into one full of deliberate stops and methodical steps. The bobs and weaves carefully planned in slow motion require thought and strategy. But at the level’s end, the game plays back your successful run in real-time, transforming your violent deeds into a blistering sequence of punches and gunshots that would put any action star to shame. 

Superhot is much more than shooting, stabbing, and punching, though. Rarely do games twist their narrative in such a way that the fourth wall is breached but not broken, and yet Superhot — again, ostensibly, a first-person shooter — does so in compelling fashion. The twists and turns of the story mesh fluidly with the increasingly complex challenges, dragging you along until you reach the bizarre-but-satisfying end. I played through the main story in one violence-soaked evening, and I savored every moment.

Honestly, I don’t know what else to say about Superhot. The base concept is familiar stuff, equal parts Quentin Tarantino and William Gibson, but the result is one of the most outstanding games available this year. It’s a unique, fascinating experience that should speak to entrenched shooter players and indie gamers alike. It sticks with you, gets in your head. I guess, if I’m forced to summarize:

Superhot really is the most innovative shooter I’ve played in years. — Spencer Tordoff