GOTY 2016: Tyler's Honorable Mentions

While our list of the top ten games of the year is a collaborative effort, there are always some casualties. Our Honorable Mentions offer each staff member a chance to highlight some of their other personal favorite games of 2016 that simply didn't make the cut.

We're wrapping up GOTY 2016 this week, so stay tuned on Facebook and Twitter to make sure you don't miss a thing!

Try as I might to get around to playing as many different games as I can, the life of a working adult (whose job isn’t in video games) catches up to me and I am forced to get what time I can with my preferred hobby in a manner that is conducive to my lifestyle. 2016 is the year I learned stopped worrying and love mobile.

Clash Royale

Supercell | March 2nd, 2016 | iOS, Android

Everyone here at Silicon Sasquatch audibly groans at the mere mention of this game but it is one of the most well designed mobile multiplayer games I’ve ever played and probably the game I spent the single most time playing in 2016. A bit MOBA meets tower-defense (a comparison which makes even *my* eyes roll) the game has well balanced units and a developer that seems to pay strong attention to the meta-game, even when the fanbase may not think so. Tournaments are often introduced with new rule sets or prizes such as picking half your opponent’s deck or playing for a soon-to-be released legendary unit. A lot of time can be spent in Clash Royale before ever spending a dime but I have happily dropped a reasonable amount of money as appreciation for a game I have had a blast playing on my daily commute...and at lunch...and before I got bed…

Really Bad Chess

Zach Gage | October 13th, 2016 | iOS

Zach Gage’s titles have always been very interesting to me with their simplistic design but easily understood ruleset however Ridiculous Fishing, Sage Solitaire and Spelltower never managed to hook me the way RBC does. Competitive chess is a game so old and so complex at the higher skill levels that it seemed somewhat unapproachable to me but the simple act of replacing some of the pieces can radically change your strategy. Providing a daily board with a par turn score is seemingly easy addition but keeps me coming back every day.

Super Mario Run

Nintendo | December 15th, 2016 | iOS

One of the most anticipated games of the year is also one of the most controversial (isn’t that always how it goes?). As Nintendo’s first true foray into mobile gaming (c’mon, Miitomo is barely a game) everyone was curious to know how they would adapt their flagship series to a touch only interface. It didn’t quite work out the way some expected and the pricing model irked investors but Mario Run is an exquisitely designed game that I’ve sunk more time into already than the past three New Super Mario Bros. games. By taking most movement control away from the play the game is focused less on your skill with a controller and more on your ability to read the environment. The enjoyment is not from finishing a level, but from mastering it. Mario Run is what it took to finally get me excited about Nintendo’s mobile output. Here’s hoping Fire Emblem and Animal Crossing can transition with such grace.