We’re Old in Blog Years

It occurred to me today, while I was getting some logistical stuff put into place for our eighth-annual Game of the Year feature, that I’ve been working on Silicon Sasquatch for nearly a decade. (Our ninth birthday is December 20th.) And some of you have even been reading it for just as long. Feels like we’re old friends now, doesn’t it? 

The prep work I’m doing is still just that—work—but I’ll take it. It’s good to be back here, dusting off the proverbial cobwebs for myself and our team and reminding myself why I gave so much of my life to this little enterprise. 

This opportunity to re-engage couldn’t come at a better time for me, either. I’ve actually been feeling a little lost in life lately, which is strange because things are actually coming together pretty well for me. I’m learning how to be a real grown-up with a steady job who gets enough sleep most of the time, cooks pretty healthy food, and exercises with some frequency. I’ve even picked up some new hobbies to see where they take me—I made it through Inktober 2017 and churned out a new drawing for every day of the month. And I’ve been hammering away intermittently at a couple games, each one inching fitfully and jaggedly toward some sort of eventual release. 

But writing? That’s been tough.

I mean, writing itself isn’t the issue. I’ve got a pretty solid routine going where I dump all the clutter out of my brain into an empty text window every day thanks to the good folks at 750 Words, and that’s been super useful for keeping tabs on my mental health and general preoccupations. 

Nah, I’m talking about the writing I did to express something—whether it’s a critical analysis of a game I’m playing, a narrative I’m trying to string together, or anything else in-between. The sort of writing that inspired me to create a publication of my own—to build something collaboratively with a team of like-minded folks.

For me, Game of the Year is like a miniature vacation into a different career. Each year I wind up devoting about two months of my time to organizing, coordinating, delegating, and executing this massive feature with our small crew of five people (plus any of our fantastic guest contributors). I get to put on my editor’s hat and make decisions, and at the end of it I get to put my name on a massive, collaborative project that provides value to our readers. 

When I graduated from college, I’d resolved I’d follow the path of a writer/editor. I wanted to be one of the people who’d fight hard to introduce high-quality, well-researched journalistic product to the broader games conversation. I never made any money at it, but from time to time, I’ve been able to use this platform as a means to put a little more effort into realizing that goal.

I’m 31 years old now, and I still care about the work we try to do here. I care about developing an even better set of skills as a writer; I’m driven to understand how games work and why they matter so I can help contribute to moving this conversation forward about the medium. I want to do my part to educate readers and to highlight those voices that push things in a better direction. The mission of this site still resonates for me, even if I have to balance it against the busy life of a person who is, ostensibly, an adult. 

Game of the Year 2017 kicks off on Monday, December 18th. It’ll run through Friday, January 5th. I hope you’ll tune in this year and let us know what you think.

But more importantly, if any of this resonates with you, I hope you’ll take a little time to ask yourself what matters to you and what you can do right now to pursue it.

Nick CummingsComment