In our final podcast for our Game of the Year 2018 feature, we deliberate over the games that will comprise our top 10 list.
In this, the dark middle chapter of our 2018 Game of the Year podcasts, we dig deep into the nominees for our ten Category Awards. This is a long one; buckle up.
Cowboy sims, tailor-made JRPGs, orc decapitations, and a toot button. Here’s what Tyler enjoyed in 2018.
Did you know you can practice photography from the comfort of your home (console)?
And now, with sports, it’s Doug.
Spencer’s noteworthy addenda to 2018 include: a choose-your-own-dystopian-adventure, a pulpy sci-fi shooter, and, to no one’s surprise, Overwatch. Again.
It’s another beautiful day outside.
Platformers. Roguelikes. Sure, we’ve seen ‘em all before. But not like this.
The third-best game of the year guided us through a supernatural high-seas murder mystery. It also asked us to assess the insurance value of lost human life and an old wooden ship.
Our #4 game is many things—a constant triage simulator, a roguelike puzzle game, and an absolute head scratcher that will leave you wondering if victory is even possible. And it might be, even if it takes 20 minutes of staring at the screen to figure out how.
Changing for the better doesn’t undo the sins of the past, but it does allow us to chart an important new path forward.
Sure, it technically came out in 2017, but the sixth slot on our top 10 list is reserved for a singular game — one brimming with inspiration, moody atmosphere, rich lore, and…a lot of insects.
Our #7 game swings in with a humanizing story and the year’s best depiction of a borough to boot.
Number 8 from our Top 10 sneaks up and hits its target with one shot. Or one soup can. Either way.
Number 9 on our Top 10 Games of 2018 list takes us back to our favorite criminal hotbed in Tokyo — and into some unexplored territory — in this conclusion to a long and winding saga.
Fun fact: did you know that there were at least two excellent tactical strategy games involving mechs released in 2018?
Games writer, speaker, and teacher Charlene Putney shares her favorite games from 2018 and the many ways they impacted her life.
We like to celebrate games for all kinds of accomplishments here at Silicon Sasquatch, but there’s nothing wrong with having a little fun — or, in the case of this game, a whole lot of it.
Crowning the best photo mode required us to look beyond the most realistic tools or the best use of knockoff Instagram filters and instead select a game with a varied, beautiful world that encouraged this budding photographer to flex his creative muscles across cities, mountains, oceans, and forests.
Our friend and penitent Florida Man, Chris Price, returns to share his top 10 games of the year that was 2018.
The winner of our Best Storytelling award tells a grounded and familiar story in a bold, focused way, and the result is a resonant and immediately relatable story.
The best continuation of 2018 came from a developer working tirelessly around the clock for almost two years to realize a version of a game that many had yearned (and yelled) for.
For our tenth anniversary, we’re exhuming the calcified remains of the past nine Game of the Year top ten lists we’ve put together and asking ourselves: did we goof? And if we goofed, how do we un-goof and right the wrongs of history?
Our celebration of the best and most surprising oddity of the year that was returns, once again brought to you by Norman Reedus™ and Hideo Kojima©.
The winner of our Best Tone Control award fully recognizes what it means to exist not just as the Spider, but also as the Man.
Guest contributor Ben Morgan was gonna make it through this year if it kills him.
The Best Moment of 2018 is the finale of a game about enduring loss and struggle in order to find strength and understanding within oneself.
Good art direction envelops the player in worlds and experiences that feel rich and well-realized. But the best art direction shows us things we’d never even imagined before, yet it still manages to communicate with us in an intuitive and clear way.
Your friend and mine, Dan Phipps takes a break from designing his latest RPG to share his top ten games of 2018.
Tyler's Honorable Mentions are a love letter to Nintendo's newest console—and to its newest handheld. Come see which titles helped switch his opinion in 2017.
Sometimes life gets in the way of checking out new games. Fortunately, there was plenty of fun to be found in some of Spencer's old favorites.
Wow. Nick played way too many games.
Japanese games, sports games, and Japanese sports games? That can only mean Doug's list of Honorable Mentions for 2017 has arrived. Sports, cars, and a plea for an old favorite to return.
What do games about genetic memories, Nazi-killing, mental illness, dating, and spittoon spelunking have in common? Nothing. But those are the games Aaron played and found worth mentioning in an honorable way. Enjoy!
The best game of 2017 redefined both a tired genre and a stagnant franchise in one, seemingly effortless breath.
The second-best game of 2017 takes the mundane, real-world struggles we face and imbues them with such inspiration—and such unflinching honesty—that it resonates like nothing else we've played.
The third-best game of 2017 blended bizarro-fantasy trappings with killer NBA Jam-inspired mechanics to deliver one of the strongest experiences we've seen all year. It stayed true to the end.
Our fourth-best game of 2017 made us confront the complexity of family, and the pain of loss, but it didn't leave us in despair. Death and life intertwined in a moving story presented as a larger-than-life fable.
The #5 game on our Top Ten list is the latest and greatest in a long-running franchise. Except this time, the developers added an unexpected depth of customization that seriously amps up the fun.
One of the most left-field games to come out in 2017, our #6 selection kept players guessing through twists, turns, and musings about the nature of humanity.
The #7 game on our Top Ten list transports the classic computer RPG into the modern era with impeccable systems design, unrivaled flexibility, and some of the sharpest writing and design we've ever seen in a roleplaying game.
Coming in at #8 on our Top Ten list is a game that took us into a beautiful, ruined world and taught us how to live off the land. And to hunt robot dinosaurs. Look, it's not the most far-fetched idea out there.
Our #9 pick from our Top Ten of 2017 delivers an intricate, ambitious, and utterly bonkers conclusion to a long-running series. Let's give it everything we've got...it's article time!
Hey, it's Top Ten Time! We're kicking things off at the #10 spot with Spencer's take on a game that meticulously combines the tried-and-true tricks of its spiritual predecessors with a deeply ambitious set of themes to tackle.
As more games allow you to strike a pose or snap a quick photo, and as the results become further impressive, we've created a new award—Best Photo Mode. But which entry had the complete package?
There are many ways to tell a compelling story in games. Our 2017 winner succeeds using apt level design to pull players into its tragic, but ultimately optimistic, family drama.
This year's Most Improved award goes to a studio that surprised us all with an ambitious new game that looked unlike anything we'd seen from them before.
Best moments transcend even the greatest games and present the games industry at its best. This year, we award an ending that asks us to forcibly examine ourselves, and our capacity of altruism, sacrifice, and reciprocity.
From beginning to end, one journey in 2017 managed to control its tone the best—on the sacred court and off. But why does the flame burn so bright? Come, enter the wagon and see.
We believe that weirdness is a virtue. We're just very concerned about what Hideo Kojima is doing to a digitized Norman Reedus.
By the end of 2017, we were destined to all become total trash mammals. Only one character could show us the way.
In a world full of nerds, one jock stands tall—and he's here to share the good news about the world of racing in 2017.
The winner of our Best Art Direction award eschews the safe trappings of consistency in favor of the most outlandish environments in the franchise's history.
2017 was a year full of fantastic soundtracks, but there's only one that we could reasonably call "essential."
Nathan Harrison was kind enough to return for another Game of the Year feature. This time around, he's focused on the 10 best experiences he had with games in this otherwise tumultuous year.
We're so happy to share a list of game recommendations from Charlene Putney, a writer at Larian Studios who worked most recently on Divinity: Original Sin II. Every type, format, and genre of game you could imagine is represented here, so you're bound to walk away with some fresh games to check out—and maybe even some last-minute gift ideas.
Find out what video games expatriated Florida Man Chris Price has held close to his bosom in order to survive the cold, dark landscape that was 2017.
Tabletop RPG designer Dan Phipps takes some time out of his busy GMing schedule to tell us all about the very good games that came out in 2017.
Guest contributor Ben Morgan kicks things off for us with a list of the ten best games to play after making it through the unrelentingly challenging year that was 2017.
We couldn't conclude our Game of the Year feature without talking about virtual reality, a technology that finally hit the mass market in 2016. Nick spent a few months with his very own Oculus Rift; here are the most significant experiences he had.
Our GOTY 2016 is finally drawing to a close, and Tyler is weighing in with his favorite games that didn't make the cut.
While Spencer is celebrating his GOTY victories, a few games slipped through the cracks of this year's deliberations. Check out his other favorites for 2016, which span from the vast expanses to space to the depths of the human psyche – plus a long vacation soaking up the Alolan sun.
Continuing with more of 2016's standouts that just missed the cut, Doug talks about his favorite sports and racing games, and maybe a couple others, too!
Nick chimes in with a couple of games he loved from 2016 that didn't get recognized in our Game of the Year feature. Okay, maybe it's more like three games...or four...or eight..uhhh...please enjoy?
For Aaron, 2016 will be remembered as the year he finally understood the appeal of Harvest Moon and its progeny.
And finally, here's our pick for the 2016 Game of the Year.
The second-best game of 2016 is a relentless symphony of violence that takes an iconic brand from the '90s and imbues it with an intelligence and polish that seemed impossible on paper.
SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT.
Our fourth-best game of 2016 swung onto the scene with some familiar panache, but it was the unexpected maturity of its story and performances that elevated it far beyond its predecessors.
A smattering of disparate ideas, seemingly plucked from different eras of game design tropes, comes together in an inexplicably cohesive and undeniably charming package.
What begins as a simple puzzle game blossoms into a rumination on art versus logic, science versus faith, and the beauty of the human intellect.
This game — #7 on our Top 10 Games of 2016 list — represents an excellent combination of the tried-and-true with some novel refinements and an unexpectedly affecting narrative arc.
Our eighth-favorite game of 2016 is a visual novel with equal parts sharp writing and rich cyberpunk style, served on the rocks, and served with a twist. Actually, can we make it a double?
Here's #9 on our Top 10 Games of the Year list! Some of you might have seen this coming from a mile away, proving the adage that where there's smoke, there's...
The tenth-best game of 2016 exploded onto the scene out of nowhere, roping players of all stripes into what might be the biggest geolocation-based social experiment in history. And it was cute as hell, which didn't hurt.
There are many ways to tell a compelling story in games. This year's winner pulls out all the stops to suck you in from the inciting incident until its long-deserved epilogue.
Someone once said that weirdness is a virtue. It was probably me. I don't know why I said it, but I'm gonna stick with it.
This award honors the game with the strongest mastery over its tonal consistency, from the experience of play to the audiovisual experience at the center and around the periphery.
Many moments make a game, but in 2016 one moment was so powerful and unexpected -- so incredibly grotesque -- that it left us staring at our screens in horror.
We're thrilled to share storytelling game designer Nathan Harrison's favorite games of 2016.
A great character makes its presence felt in far-reaching and sometimes unexpected ways. This year's winner controls the lens — quite literally — through which we experience one of the biggest adventures of 2016.
Sometimes we simply can't get around to finishing all the games in a given year. Inevitably, we miss a real gem. One of last year's best games finally gets the recognition it deserves.
This award recognizes the game that transcends boundaries and invites novice and veteran game-players alike to share in a fun and meaningful experience. This year, there was one game that indisputably deserved this honor.
The winner of our Best Art Direction award does a masterful job of weaving its architecture and landscapes into the very fabric of its core experience.
Independent RPG designer Dan Phipps drops by to share his ten favorite games of 2016 and some seriously hot takes on what makes a good Pokémon game.
In a crowded year full of great tunes, the winner of our Best Music award delivers an iconic, resonant score that feels perfectly suited to the current mood — whether you're on Earth or one of many quintillions of other planets.
Whoever said you can't teach an old dog new tricks obviously never met a Core Hound.
Aaron's list of games that didn't make our top ten aren't all great, but they (mostly) tried hard to be non-conformists. That counts for something, right?
Here's Nick's list of eclectic, off-beat and ridiculously fun games that didn't make the cut for the top ten list.
Tyler's list of honorable mentions pays tribute to two very clever and lesser-known games while also recognizing a polished, sprawling epic that has the potential to shape the course of game design for this new generation.
Doug shows off a group of games that didn't make our top 10 but took up plenty of his time in 2014. It's Doug's 2014 Honorable Mentions!
Our 2014 Game of the Year isn't only the most significant release of the year – it's the game the industry truly needed.
Our #2 Game of the Year paid homage to old-school traditions, but refused to be buried by the past.
Our third-best game of 2014 ditches complex systems for insane, manic humor—and as it turns out, that's exactly what we needed.
Our fourth-best game of 2014 reigns supreme as the king of the living room.
Number five on our Top 10 Games of 2014 proves that sometimes the best way to celebrate the past is to acknowledge it for what it really is—warts and all.
The sixth-best game of 2014 synthesizes strong character development, fast combat and a sweeping, engrossing narrative to create the most compelling RPG of the year.
Number seven on our top ten best games of 2014 goes to a game that kindled a fiery passion in many of us.
Number eight on our top-ten best games of 2014 is perhaps the most unconventional winner we've honored in site history.
The ninth-best game of 2014 brought a floundering giant back into primetime and demonstrated that even the most-established series can benefit from taking a few risks.
We kick off our Top 10 countdown with a mystery that kept us engaged for months on end.
Our selection for "Most Improved" breathes new life into a venerable franchise – and makes up for its underwhelming previous installment in the process.
This was the "Biggest Surprise" of 2014, a game that embraced its pedigree but also proved that shooters don't need to be online to reinvigorate the genre.
This was the dumbest thing the games industry had to offer in 2014.
In awards ceremonies, sometimes you have to pass out a wooden spoon. What was the "Worst Letdown" of 2014? Read and see who wound up with the spoon!
The winner of our Best Art Direction award boasts a brilliant animation style and world design.
The winner of our Best Sound Design award blends a standout original score with excellent audio mechanics. The result is a game that's as much about how it sounds as how it plays.
The winner of the "Best Moment" award came out of nowhere, seized our attention and put our brains through a rigorous series of puzzles – and it certainly kept us up at night.
"Best Humor" was a contentious category this year, and the winner came out of nowhere -- a dark horse born of FPS culture and YouTube satire.
Next up: We share our choice for "Best Add-On" of the year. What expansion pack or downloadable content impressed our staff the most? Read and find out!
Our 2014 Silicon Sasquatch Game of the Year extravaganza gets started with a new twist: awards for categories! We start the Category awards off with, appropriately enough, the "Best Debut." What new game made us wish that a sequel was due in 2015? Read on and see!
Another year, another batch of game awards. Get ready: GOTY 2014 will be the best one yet!
The Silicon Sasquatch staff presents our favorite game this year in the conclusion to our 2013 Game of the Year Awards.
We're only one day away from the #1 game of 2013. Check out our runner-ups: both great games, but not quite the best!
It's Christmas day, and we've reached the halfway point of our awards coverage! Which two titles were left out in the cold, so close to the top three?
Our game awards continue with two distinctly different games taking top honors in 2013.
The 2013 Silicon Sasquatch Game of the Year Awards kick-off with #10-8 of the year's best games.