We couldn't conclude our Game of the Year feature without talking about virtual reality, a technology that finally hit the mass market in 2016. Nick spent a few months with his very own Oculus Rift; here are the most significant experiences he had.
Our GOTY 2016 is finally drawing to a close, and Tyler is weighing in with his favorite games that didn't make the cut.
While Spencer is celebrating his GOTY victories, a few games slipped through the cracks of this year's deliberations. Check out his other favorites for 2016, which span from the vast expanses to space to the depths of the human psyche – plus a long vacation soaking up the Alolan sun.
Continuing with more of 2016's standouts that just missed the cut, Doug talks about his favorite sports and racing games, and maybe a couple others, too!
Nick chimes in with a couple of games he loved from 2016 that didn't get recognized in our Game of the Year feature. Okay, maybe it's more like three games...or four...or eight..uhhh...please enjoy?
For Aaron, 2016 will be remembered as the year he finally understood the appeal of Harvest Moon and its progeny.
And finally, here's our pick for the 2016 Game of the Year.
The second-best game of 2016 is a relentless symphony of violence that takes an iconic brand from the '90s and imbues it with an intelligence and polish that seemed impossible on paper.
SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT.
Our fourth-best game of 2016 swung onto the scene with some familiar panache, but it was the unexpected maturity of its story and performances that elevated it far beyond its predecessors.
A smattering of disparate ideas, seemingly plucked from different eras of game design tropes, comes together in an inexplicably cohesive and undeniably charming package.
What begins as a simple puzzle game blossoms into a rumination on art versus logic, science versus faith, and the beauty of the human intellect.
This game — #7 on our Top 10 Games of 2016 list — represents an excellent combination of the tried-and-true with some novel refinements and an unexpectedly affecting narrative arc.
Our eighth-favorite game of 2016 is a visual novel with equal parts sharp writing and rich cyberpunk style, served on the rocks, and served with a twist. Actually, can we make it a double?
Here's #9 on our Top 10 Games of the Year list! Some of you might have seen this coming from a mile away, proving the adage that where there's smoke, there's...
The tenth-best game of 2016 exploded onto the scene out of nowhere, roping players of all stripes into what might be the biggest geolocation-based social experiment in history. And it was cute as hell, which didn't hurt.
There are many ways to tell a compelling story in games. This year's winner pulls out all the stops to suck you in from the inciting incident until its long-deserved epilogue.
Someone once said that weirdness is a virtue. It was probably me. I don't know why I said it, but I'm gonna stick with it.
This award honors the game with the strongest mastery over its tonal consistency, from the experience of play to the audiovisual experience at the center and around the periphery.
Many moments make a game, but in 2016 one moment was so powerful and unexpected -- so incredibly grotesque -- that it left us staring at our screens in horror.
We're thrilled to share storytelling game designer Nathan Harrison's favorite games of 2016.
A great character makes its presence felt in far-reaching and sometimes unexpected ways. This year's winner controls the lens — quite literally — through which we experience one of the biggest adventures of 2016.
Sometimes we simply can't get around to finishing all the games in a given year. Inevitably, we miss a real gem. One of last year's best games finally gets the recognition it deserves.
This award recognizes the game that transcends boundaries and invites novice and veteran game-players alike to share in a fun and meaningful experience. This year, there was one game that indisputably deserved this honor.
The winner of our Best Art Direction award does a masterful job of weaving its architecture and landscapes into the very fabric of its core experience.
Independent RPG designer Dan Phipps drops by to share his ten favorite games of 2016 and some seriously hot takes on what makes a good Pokémon game.
In a crowded year full of great tunes, the winner of our Best Music award delivers an iconic, resonant score that feels perfectly suited to the current mood — whether you're on Earth or one of many quintillions of other planets.
Whoever said you can't teach an old dog new tricks obviously never met a Core Hound.
We're pleased to announce the seventh-annual Silicon Sasquatch Game of the Year Awards, a three-week-long celebration of the best and most noteworthy games from 2016. And it kicks off tomorrow.
(All times PST)
Monday, January 2nd
- 10am — Aaron's Honorable Mentions
Tuesday, January 3rd
- 10am — Nick's Honorable Mentions
Wednesday, January 4th
- 10am — Doug's Honorable Mentions
Thursday, January 5th
- 10am — Spencer's Honorable Mentions
Friday, January 6th
- 10am — Tyler's Honorable Mentions