We couldn't conclude our Game of the Year feature without talking about virtual reality, a technology that finally hit the mass market in 2016. Nick spent a few months with his very own Oculus Rift; here are the most significant experiences he had.
While Spencer is celebrating his GOTY victories, a few games slipped through the cracks of this year's deliberations. Check out his other favorites for 2016, which span from the vast expanses to space to the depths of the human psyche – plus a long vacation soaking up the Alolan sun.
The tenth-best game of 2016 exploded onto the scene out of nowhere, roping players of all stripes into what might be the biggest geolocation-based social experiment in history. And it was cute as hell, which didn't hurt.
Someone once said that weirdness is a virtue. It was probably me. I don't know why I said it, but I'm gonna stick with it.
We're thrilled to share storytelling game designer Nathan Harrison's favorite games of 2016.
This award recognizes the game that transcends boundaries and invites novice and veteran game-players alike to share in a fun and meaningful experience. This year, there was one game that indisputably deserved this honor.
Independent RPG designer Dan Phipps drops by to share his ten favorite games of 2016 and some seriously hot takes on what makes a good Pokémon game.
We're pleased to announce the seventh-annual Silicon Sasquatch Game of the Year Awards, a three-week-long celebration of the best and most noteworthy games from 2016. And it kicks off tomorrow.
(All times PST)
Monday, January 2nd
- 10am — Aaron's Honorable Mentions
Tuesday, January 3rd
- 10am — Nick's Honorable Mentions
Wednesday, January 4th
- 10am — Doug's Honorable Mentions
Thursday, January 5th
- 10am — Spencer's Honorable Mentions
Friday, January 6th
- 10am — Tyler's Honorable Mentions