We couldn't conclude our Game of the Year feature without talking about virtual reality, a technology that finally hit the mass market in 2016. Nick spent a few months with his very own Oculus Rift; here are the most significant experiences he had.
Our GOTY 2016 is finally drawing to a close, and Tyler is weighing in with his favorite games that didn't make the cut.
While Spencer is celebrating his GOTY victories, a few games slipped through the cracks of this year's deliberations. Check out his other favorites for 2016, which span from the vast expanses to space to the depths of the human psyche – plus a long vacation soaking up the Alolan sun.
Continuing with more of 2016's standouts that just missed the cut, Doug talks about his favorite sports and racing games, and maybe a couple others, too!
Nick chimes in with a couple of games he loved from 2016 that didn't get recognized in our Game of the Year feature. Okay, maybe it's more like three games...or four...or eight..uhhh...please enjoy?
For Aaron, 2016 will be remembered as the year he finally understood the appeal of Harvest Moon and its progeny.
And finally, here's our pick for the 2016 Game of the Year.
The second-best game of 2016 is a relentless symphony of violence that takes an iconic brand from the '90s and imbues it with an intelligence and polish that seemed impossible on paper.
SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT.
Our fourth-best game of 2016 swung onto the scene with some familiar panache, but it was the unexpected maturity of its story and performances that elevated it far beyond its predecessors.
A smattering of disparate ideas, seemingly plucked from different eras of game design tropes, comes together in an inexplicably cohesive and undeniably charming package.
What begins as a simple puzzle game blossoms into a rumination on art versus logic, science versus faith, and the beauty of the human intellect.
This game — #7 on our Top 10 Games of 2016 list — represents an excellent combination of the tried-and-true with some novel refinements and an unexpectedly affecting narrative arc.
Our eighth-favorite game of 2016 is a visual novel with equal parts sharp writing and rich cyberpunk style, served on the rocks, and served with a twist. Actually, can we make it a double?
Here's #9 on our Top 10 Games of the Year list! Some of you might have seen this coming from a mile away, proving the adage that where there's smoke, there's...
The tenth-best game of 2016 exploded onto the scene out of nowhere, roping players of all stripes into what might be the biggest geolocation-based social experiment in history. And it was cute as hell, which didn't hurt.
There are many ways to tell a compelling story in games. This year's winner pulls out all the stops to suck you in from the inciting incident until its long-deserved epilogue.
Someone once said that weirdness is a virtue. It was probably me. I don't know why I said it, but I'm gonna stick with it.
This award honors the game with the strongest mastery over its tonal consistency, from the experience of play to the audiovisual experience at the center and around the periphery.
Many moments make a game, but in 2016 one moment was so powerful and unexpected -- so incredibly grotesque -- that it left us staring at our screens in horror.
We're thrilled to share storytelling game designer Nathan Harrison's favorite games of 2016.
A great character makes its presence felt in far-reaching and sometimes unexpected ways. This year's winner controls the lens — quite literally — through which we experience one of the biggest adventures of 2016.
Sometimes we simply can't get around to finishing all the games in a given year. Inevitably, we miss a real gem. One of last year's best games finally gets the recognition it deserves.
This award recognizes the game that transcends boundaries and invites novice and veteran game-players alike to share in a fun and meaningful experience. This year, there was one game that indisputably deserved this honor.
The winner of our Best Art Direction award does a masterful job of weaving its architecture and landscapes into the very fabric of its core experience.
Independent RPG designer Dan Phipps drops by to share his ten favorite games of 2016 and some seriously hot takes on what makes a good Pokémon game.
In a crowded year full of great tunes, the winner of our Best Music award delivers an iconic, resonant score that feels perfectly suited to the current mood — whether you're on Earth or one of many quintillions of other planets.
Whoever said you can't teach an old dog new tricks obviously never met a Core Hound.
Back from beyond the grave of ill-fated blogs, it's the shambling husk of your favorite Game of the Year Awards!
Aaron's list of games that didn't make our top ten aren't all great, but they (mostly) tried hard to be non-conformists. That counts for something, right?
Here's Nick's list of eclectic, off-beat and ridiculously fun games that didn't make the cut for the top ten list.
Tyler's list of honorable mentions pays tribute to two very clever and lesser-known games while also recognizing a polished, sprawling epic that has the potential to shape the course of game design for this new generation.
Doug shows off a group of games that didn't make our top 10 but took up plenty of his time in 2014. It's Doug's 2014 Honorable Mentions!
Our 2014 Game of the Year isn't only the most significant release of the year – it's the game the industry truly needed.
Our #2 Game of the Year paid homage to old-school traditions, but refused to be buried by the past.
Our third-best game of 2014 ditches complex systems for insane, manic humor—and as it turns out, that's exactly what we needed.
Our fourth-best game of 2014 reigns supreme as the king of the living room.
Number five on our Top 10 Games of 2014 proves that sometimes the best way to celebrate the past is to acknowledge it for what it really is—warts and all.
The sixth-best game of 2014 synthesizes strong character development, fast combat and a sweeping, engrossing narrative to create the most compelling RPG of the year.
Number seven on our top ten best games of 2014 goes to a game that kindled a fiery passion in many of us.
Number eight on our top-ten best games of 2014 is perhaps the most unconventional winner we've honored in site history.
The ninth-best game of 2014 brought a floundering giant back into primetime and demonstrated that even the most-established series can benefit from taking a few risks.
We kick off our Top 10 countdown with a mystery that kept us engaged for months on end.
Our selection for "Most Improved" breathes new life into a venerable franchise – and makes up for its underwhelming previous installment in the process.
This was the "Biggest Surprise" of 2014, a game that embraced its pedigree but also proved that shooters don't need to be online to reinvigorate the genre.
This was the dumbest thing the games industry had to offer in 2014.
In awards ceremonies, sometimes you have to pass out a wooden spoon. What was the "Worst Letdown" of 2014? Read and see who wound up with the spoon!
The winner of our Best Art Direction award boasts a brilliant animation style and world design.
The winner of our Best Sound Design award blends a standout original score with excellent audio mechanics. The result is a game that's as much about how it sounds as how it plays.
The winner of the "Best Moment" award came out of nowhere, seized our attention and put our brains through a rigorous series of puzzles – and it certainly kept us up at night.
"Best Humor" was a contentious category this year, and the winner came out of nowhere -- a dark horse born of FPS culture and YouTube satire.
Next up: We share our choice for "Best Add-On" of the year. What expansion pack or downloadable content impressed our staff the most? Read and find out!
Our 2014 Silicon Sasquatch Game of the Year extravaganza gets started with a new twist: awards for categories! We start the Category awards off with, appropriately enough, the "Best Debut." What new game made us wish that a sequel was due in 2015? Read on and see!
Another year, another batch of game awards. Get ready: GOTY 2014 will be the best one yet!
The Silicon Sasquatch staff presents our favorite game this year in the conclusion to our 2013 Game of the Year Awards.
We're only one day away from the #1 game of 2013. Check out our runner-ups: both great games, but not quite the best!
It's Christmas day, and we've reached the halfway point of our awards coverage! Which two titles were left out in the cold, so close to the top three?
Our game awards continue with two distinctly different games taking top honors in 2013.
The 2013 Silicon Sasquatch Game of the Year Awards kick-off with #10-8 of the year's best games.