The Silicon Sasquatch Podcast (lovingly referred to as the Squatchcast) is the number-one ranked videogame podcast on iTunes...that we make. It's standard roundtable discussion with our special Sasquatch flavor -- topical discussion, personal opinion, absurd humor and a light sprinkling of expletives. The show is recorded and produced as time allows. The role of host rotates among our regular panelists: Nick Cummings, Aaron Thayer, Doug Bonham, Spencer Tordoff and Tyler Martin. From 2013-2014, Spencer Tordoff served as the show's producer.
From 2009-2012, the Squatchcast was produced and hosted by Nick Cummings. Aaron Thayer and Doug Bonham appeared on every episode, with occasional visits by Tyler Martin and Spencer Tordoff.
In our final podcast for our Game of the Year 2018 feature, we deliberate over the games that will comprise our top 10 list.
In this, the dark middle chapter of our 2018 Game of the Year podcasts, we dig deep into the nominees for our ten Category Awards. This is a long one; buckle up.
For our tenth anniversary, we’re exhuming the calcified remains of the past nine Game of the Year top ten lists we’ve put together and asking ourselves: did we goof? And if we goofed, how do we un-goof and right the wrongs of history?
We're back with another podcast!
Oh dang. Oh yes. It's podcast time.
The Silicon Sasquatch Podcast is back -- and we've got a guest this time!
Hot on the heels of Doug's in-depth look at the original Xbox's legacy, here's a conversation between him and Nick about the gargantuan hunk of plastic that (somehow) transformed console gaming.
On our first podcast in almost two years, Nick, Doug and Aaron pick through the rubble left by the election's crater to find a constructive way forward for our brand of games criticism.
The mere concept of an 80-hour game just isn't the same in 2014. What does that mean for gaming's tradition of massive, deep role-playing games? And what can developers do to avoid padding their games out with dull, superfluous side missions?
Missing faces. Go-karting Parisians. Awkward bystanders yammering about nothing. Maybe it's just us, but something about this French Revolution feels a little...off.
Call of Duty: Advanced Warfare is, by many accounts, a big step forward for a series that was beginning to flounder. We got together to discuss how Sledgehammer Games updated the tried-and-true formula and speculate on where the series can go from here.
It's 2014: a brave new world where elephants are apparently vehicles of destruction and a simple button press is all it takes to feel feelings about a fallen brother-in-arms. How did we get here?
Months after the birth of the Gamergate movement, tensions are still high and threats are still being made. Where are we now? And what impact will Gamergate have on how we discuss ethical concerns in the games industry in the future?
It's been an uneven debut year for Sony and Microsoft's new hardware. How does it compare to previous console generations? And how long's it gonna be before a purchase will make sense to the average person?
Catch a sneak peak of our 2014 GOTYs: We discuss our current favorite releases, and get hyped about what's coming next as the year draws to a close.
You can also see our entire archive of podcast episodes here.